<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-3750893439829363888</id><updated>2011-04-21T10:55:32.681-07:00</updated><title type='text'>D-POWER</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>15</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-7466797952536833470</id><published>2009-01-25T12:41:00.000-08:00</published><updated>2009-01-25T13:38:11.591-08:00</updated><title type='text'>Mes nouvelles</title><content type='html'>Salut à tous ,&lt;br /&gt;Comme vous avez pu le constater , ça fait longtemps que je n'ai pas posté sur ce blog et c'est principalement du aux recherchers que je suis en train de faire à propos le "ray tracing" et le "CFD" (Computational Fluid Dynamics),mais ça n'empeche pas que j'utilise encore blender en combinaisant avec yaf(a)ray ,pour tester les différents algorithmes de rendus (path tracing , photon mapping ...)mon but est  surtout de voir le meilleur algo en terme de rapidité , qualité et simulation des différents phénoménes optiques (caustiques,dispersion...).Vous vous demandez peut etre pourquoi je fais tout ça ? Et bain, premiérement , je suis en train de travailler sur l'élaboration d'un moteur de rendu photoréaliste compatible avec blender,ça ne sera pas  exactement comme yaf(a)ray ,je veux bien introduire une nouvelle idée qui facilite la tache de rendu surtout pour les débutants qui veulent toujours un beau rendu avec un minimum de configuration, deuxiément , et je pense que c'est la principale raison, j'aime bien la lumiére et la maniére dont elle interacte avec les objets c'est tout simplement fabuleux .Si tout ira bien , une version du  monteur sera disponible en juin .Stay tuned&lt;br /&gt;Quelques rendus fait avec yaf(a)ray:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SXzTxCeo6vI/AAAAAAAAAEo/FHmSz9s76a0/s1600-h/red+plastic+chair.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SXzTxCeo6vI/AAAAAAAAAEo/FHmSz9s76a0/s320/red+plastic+chair.bmp" alt="" id="BLOGGER_PHOTO_ID_5295340101313293042" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SXzZIcPLRZI/AAAAAAAAAFA/HGIIOnogIxs/s1600-h/parfum+studio+lighting.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SXzZIcPLRZI/AAAAAAAAAFA/HGIIOnogIxs/s320/parfum+studio+lighting.bmp" alt="" id="BLOGGER_PHOTO_ID_5295346000922887570" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SXzaYZB275I/AAAAAAAAAFI/He5G2sxacGk/s1600-h/Parfum+%2BHDRI.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SXzaYZB275I/AAAAAAAAAFI/He5G2sxacGk/s320/Parfum+%2BHDRI.bmp" alt="" id="BLOGGER_PHOTO_ID_5295347374451257234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Eclairage HDRI)&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SXzaYc3nCeI/AAAAAAAAAFQ/8BoMR-N1T1o/s1600-h/gold+pen.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 208px;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SXzaYc3nCeI/AAAAAAAAAFQ/8BoMR-N1T1o/s320/gold+pen.bmp" alt="" id="BLOGGER_PHOTO_ID_5295347375482014178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Z7kYquj0wb4/SXzYJ842pLI/AAAAAAAAAE4/kcMwTodKuN0/s1600-h/Coffee+Chair.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_Z7kYquj0wb4/SXzYJ842pLI/AAAAAAAAAE4/kcMwTodKuN0/s320/Coffee+Chair.bmp" alt="" id="BLOGGER_PHOTO_ID_5295344927355872434" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Z7kYquj0wb4/SXzXGfpIIQI/AAAAAAAAAEw/A8WrTRXJv0s/s1600-h/Gold+Chair.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px; height: 240px;" src="http://4.bp.blogspot.com/_Z7kYquj0wb4/SXzXGfpIIQI/AAAAAAAAAEw/A8WrTRXJv0s/s320/Gold+Chair.bmp" alt="" id="BLOGGER_PHOTO_ID_5295343768454045954" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;(Rendu LuxRender)&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-7466797952536833470?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/7466797952536833470/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=7466797952536833470' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/7466797952536833470'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/7466797952536833470'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2009/01/mes-nouvelles.html' title='Mes nouvelles'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Z7kYquj0wb4/SXzTxCeo6vI/AAAAAAAAAEo/FHmSz9s76a0/s72-c/red+plastic+chair.bmp' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-6108340769051008337</id><published>2008-09-02T02:25:00.000-07:00</published><updated>2008-09-02T03:06:08.235-07:00</updated><title type='text'>Mes premiers pas avec Cinema 4D</title><content type='html'>Salut à tous , ça fait quelques mois que je travaille un peu sous C4D , tester les différents outils ,faire de petits rendus , j'ai aussi suivi quelques tutoriels pour comprendre certaines fonctions...&lt;br /&gt;Bref c'est un  logiciel trés puissant , facile à prendre en main et rapide (surtout au niveau du rendu).&lt;br /&gt;Quelques réalisations simples:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SL0IaDp-fMI/AAAAAAAAADM/h4GMC7ORJrk/s1600-h/Glass.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SL0IaDp-fMI/AAAAAAAAADM/h4GMC7ORJrk/s320/Glass.jpg" alt="" id="BLOGGER_PHOTO_ID_5241354785080114370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Vase : rendu en 30 secondes&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Z7kYquj0wb4/SL0JGVmLWwI/AAAAAAAAADU/HCbn-Dj92Lc/s1600-h/Chaise.bmp"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_Z7kYquj0wb4/SL0JGVmLWwI/AAAAAAAAADU/HCbn-Dj92Lc/s320/Chaise.bmp" alt="" id="BLOGGER_PHOTO_ID_5241355545810262786" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Chaise: modélisation avec Blender , rendu avec C4D en 10 secondes&lt;br /&gt;&lt;object width="320" height="266" class="BLOG_video_class" id="BLOG_video-e68414f37e367032" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"&gt;&lt;param name="movie" value="http://www.youtube.com/get_player"&gt;&lt;param name="bgcolor" value="#FFFFFF"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="flashvars" value="flvurl=http://v21.nonxt5.googlevideo.com/videoplayback?id%3De68414f37e367032%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330035898%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7D6F59DF3B624BE80B928DEBFA1454E461462170.7B2F8B6F783A45FC2C0E78842919F4F33E5B3C99%26key%3Dck1&amp;amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De68414f37e367032%26offsetms%3D5000%26itag%3Dw160%26sigh%3DvXFN9PTtFEBVP5cDPmWZRSQWreE&amp;amp;autoplay=0&amp;amp;ps=blogger"&gt;&lt;embed src="http://www.youtube.com/get_player" type="application/x-shockwave-flash"width="320" height="266" bgcolor="#FFFFFF"flashvars="flvurl=http://v21.nonxt5.googlevideo.com/videoplayback?id%3De68414f37e367032%26itag%3D5%26app%3Dblogger%26ip%3D0.0.0.0%26ipbits%3D0%26expire%3D1330035898%26sparams%3Did,itag,ip,ipbits,expire%26signature%3D7D6F59DF3B624BE80B928DEBFA1454E461462170.7B2F8B6F783A45FC2C0E78842919F4F33E5B3C99%26key%3Dck1&amp;iurl=http://video.google.com/ThumbnailServer2?app%3Dblogger%26contentid%3De68414f37e367032%26offsetms%3D5000%26itag%3Dw160%26sigh%3DvXFN9PTtFEBVP5cDPmWZRSQWreE&amp;autoplay=0&amp;ps=blogger"allowFullScreen="true" /&gt;&lt;/object&gt;&lt;br /&gt;Une petite video qui montre une chute d'eau , l'animation a été crée avec Real Flow 4 et le rendu a été effectué sous C4D en moins de 5 minutes.&lt;br /&gt;&lt;br /&gt;Vous pouvez télécharger la démo sur le site de maxon , je vous assure que vous ne serez pas deçu.&lt;br /&gt;Voila un petit site sympa ,où on peut trouver plein de tutoriels gratuits:&lt;a href="http://www.c4dportal.com/"&gt; http://www.c4dportal.com/&lt;br /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-6108340769051008337?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='enclosure' type='video/mp4' href='http://www.blogger.com/video-play.mp4?contentId=e68414f37e367032&amp;type=video%2Fmp4' length='0'/><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/6108340769051008337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=6108340769051008337' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/6108340769051008337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/6108340769051008337'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/09/mes-premiers-pas-avec-cinema-4d.html' title='Mes premiers pas avec Cinema 4D'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Z7kYquj0wb4/SL0IaDp-fMI/AAAAAAAAADM/h4GMC7ORJrk/s72-c/Glass.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-7691448893419416666</id><published>2008-07-21T15:13:00.000-07:00</published><updated>2008-07-21T15:21:06.146-07:00</updated><title type='text'>Another New WIP : "Salon"</title><content type='html'>Salut tout le monde,&lt;br /&gt;ça fait quelques jours , j'ai commençé un nouveau WIP surtout pour me detendre  et oublier un peu  les problémes  de la programmation , il s'agit d'un salon simple , sans trop parler voici un aperçu :&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SIULfxo4-aI/AAAAAAAAADE/ZjDHQ32M-LU/s1600-h/Rendering+Test+4.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SIULfxo4-aI/AAAAAAAAADE/ZjDHQ32M-LU/s320/Rendering+Test+4.jpg" alt="" id="BLOGGER_PHOTO_ID_5225595583162022306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Il me manque  d'ajouter quelques détails , corriger les défauts et re-travailler  les textures et la couleur des différents objets , bref y'a beaucoup de boulot ,je vais voir si j'aurai le courage plus tard de terminer ce wip.&lt;br /&gt;Have a nice time&lt;br /&gt;@+&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-7691448893419416666?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/7691448893419416666/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=7691448893419416666' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/7691448893419416666'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/7691448893419416666'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/07/another-new-wip-salon.html' title='Another New WIP : &quot;Salon&quot;'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Z7kYquj0wb4/SIULfxo4-aI/AAAAAAAAADE/ZjDHQ32M-LU/s72-c/Rendering+Test+4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-7264981270192390821</id><published>2008-07-14T12:02:00.000-07:00</published><updated>2008-07-14T12:09:36.164-07:00</updated><title type='text'>[WIP]Ford  Shelby GT500  nouveaux Rendus</title><content type='html'>Un rendu sans Subsurf:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SHujU2XNrPI/AAAAAAAAACs/oKLMGsnFs2M/s1600-h/apercu+sans+ss.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SHujU2XNrPI/AAAAAAAAACs/oKLMGsnFs2M/s320/apercu+sans+ss.jpg" alt="" id="BLOGGER_PHOTO_ID_5222947771451813106" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;En Wire:&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHujrbbV90I/AAAAAAAAAC0/cLfDDoxOVoM/s1600-h/apercu+wire.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHujrbbV90I/AAAAAAAAAC0/cLfDDoxOVoM/s320/apercu+wire.jpg" alt="" id="BLOGGER_PHOTO_ID_5222948159358367554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHujrqzE0sI/AAAAAAAAAC8/1qGY4DqHTLs/s1600-h/apercu+wire2.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHujrqzE0sI/AAAAAAAAAC8/1qGY4DqHTLs/s320/apercu+wire2.jpg" alt="" id="BLOGGER_PHOTO_ID_5222948163484439234" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Les défauts de la voiture sont maintenant trés clairs , ce que j'ai réussi à faire en fin de compte est la forme générale.&lt;br /&gt;J'attend vos  idées d'améliorations !&lt;br /&gt;Merci&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-7264981270192390821?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/7264981270192390821/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=7264981270192390821' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/7264981270192390821'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/7264981270192390821'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/07/wipford-shelby-gt500-nouveaux-rendus.html' title='[WIP]Ford  Shelby GT500  nouveaux Rendus'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Z7kYquj0wb4/SHujU2XNrPI/AAAAAAAAACs/oKLMGsnFs2M/s72-c/apercu+sans+ss.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-9007752937763868218</id><published>2008-07-14T08:28:00.000-07:00</published><updated>2008-07-14T08:33:52.598-07:00</updated><title type='text'>[WIP]Ford GT 500</title><content type='html'>J'ai presque terminé la modélisation de ma ford shelby ,malheureusement , j'ai rencontré quelques problémes surtout au niveau du phare avant ,je sais pas comment le modéliser , si quelqu'un a une solution  je suis preneur .&lt;br /&gt;Voila le dernier Rendu (avec l'internal):&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHtxuL7qSZI/AAAAAAAAACk/HtCu1MM1QDc/s1600-h/Ford+GT+500.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHtxuL7qSZI/AAAAAAAAACk/HtCu1MM1QDc/s320/Ford+GT+500.jpg" alt="" id="BLOGGER_PHOTO_ID_5222893231157168530" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Merci&lt;br /&gt;@+&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-9007752937763868218?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/9007752937763868218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=9007752937763868218' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/9007752937763868218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/9007752937763868218'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/07/wipford-gt-500.html' title='[WIP]Ford GT 500'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Z7kYquj0wb4/SHtxuL7qSZI/AAAAAAAAACk/HtCu1MM1QDc/s72-c/Ford+GT+500.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-5354913458232645710</id><published>2008-07-12T03:58:00.000-07:00</published><updated>2008-07-12T15:57:58.270-07:00</updated><title type='text'>[WIP]Ford  Shelby GT500</title><content type='html'>Je viens de reprendre la modélisation de cette voiture de nouveau en suivant les conseils de sky , le résultat jusqu'à maintenant est plutot satisfaisant et ça m'a encouragé pour continuer le projet .&lt;br /&gt;Un rendu :&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SHiQYfC-eHI/AAAAAAAAACM/26gZRWX1gN8/s1600-h/Render+Test.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SHiQYfC-eHI/AAAAAAAAACM/26gZRWX1gN8/s320/Render+Test.jpg" alt="" id="BLOGGER_PHOTO_ID_5222082518261332082" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Un wire:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SHiRePpHyJI/AAAAAAAAACU/nmKFXuu6Ojc/s1600-h/Rwire.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SHiRePpHyJI/AAAAAAAAACU/nmKFXuu6Ojc/s320/Rwire.jpg" alt="" id="BLOGGER_PHOTO_ID_5222083716717201554" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;[Mise à Jour]&lt;br /&gt;Je viens de terminer la modélisation du parachoc avant , mais il me reste quelques défauts à corriger.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SHk20mhY2aI/AAAAAAAAACc/Nr00u-yUxlw/s1600-h/AR.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SHk20mhY2aI/AAAAAAAAACc/Nr00u-yUxlw/s320/AR.jpg" alt="" id="BLOGGER_PHOTO_ID_5222265520234486178" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Qu'en pensez vous ?&lt;br /&gt;@+&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-5354913458232645710?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/5354913458232645710/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=5354913458232645710' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/5354913458232645710'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/5354913458232645710'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/07/wipford-shelby-gt500.html' title='[WIP]Ford  Shelby GT500'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Z7kYquj0wb4/SHiQYfC-eHI/AAAAAAAAACM/26gZRWX1gN8/s72-c/Render+Test.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-2665206222846694329</id><published>2008-07-12T03:37:00.000-07:00</published><updated>2008-07-12T03:57:47.880-07:00</updated><title type='text'>[HS] Rotate My Desktop Please !</title><content type='html'>Voila un programme OpenGL que je viens de faire rapidement pour changer un peu l'ambiance et s'amuser un peu , le principe est simple , vous faites une capture d'écran de votre Bureau , l'image doit etre au format jpg et doit avoir comme nom "Capture" ensuite vous la mettrez dans  le meme dossier que l'éxécutable , enfin vous pouvez voir cette image tourner en démarrant le programme.&lt;br /&gt;Je sais que c'est inutile mais  croyez moi  c'est trés joli à regarder.&lt;br /&gt;Attention : le programme démarre en plein écran , pour sortir appuyez sur la touche "e"!&lt;br /&gt;&lt;a href="http://www.mediafire.com/?ww1yte1vely"&gt;Téléchargement&lt;/a&gt;&lt;br /&gt;@+&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-2665206222846694329?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/2665206222846694329/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=2665206222846694329' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/2665206222846694329'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/2665206222846694329'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/07/hs-rotate-my-desktop-please.html' title='[HS] Rotate My Desktop Please !'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-3818534155732713274</id><published>2008-07-09T05:24:00.000-07:00</published><updated>2008-07-12T03:37:27.720-07:00</updated><title type='text'>[TUTORIEL] Création d'un matériau " verre" avec Yaf(a)ray</title><content type='html'>Salut les blenderiens ,&lt;br /&gt;ça fait longtemps que je cherche un tutoriel pour apprendre à créer un matériel  "verre" avec  yaf(a)ray mais bon les tutos sur le net ne sont pas assez clairs  et puis y 'en a pas beaucoup et c'est pour cette raison que j'ai décidé de faire une petite recherche pour comprendre les différents paramétres de yaf(a)ray et savoir comment exploiter sa puissance et sa rapidité.&lt;br /&gt;Je vous présente mon premier tutoriel vidéo :&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHSy0DRdaaI/AAAAAAAAAB8/eySV14csAu4/s1600-h/glass+with+yafaray.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHSy0DRdaaI/AAAAAAAAAB8/eySV14csAu4/s320/glass+with+yafaray.jpg" alt="" id="BLOGGER_PHOTO_ID_5220994475330726306" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.mediafire.com/?z9ixvzgw23o"&gt;&lt;span style="text-decoration: underline;"&gt;Glass with Yaf(a)ray&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;ps: dsl pour le son  j'ai pas de microphone mais j'ai fait mon mieux pour que le tutoriel soit le plus clair possile .&lt;br /&gt;Bon visionnage&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-3818534155732713274?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/3818534155732713274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=3818534155732713274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/3818534155732713274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/3818534155732713274'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/07/tutoriel-cration-dun-matriel-verre-avec.html' title='[TUTORIEL] Création d&apos;un matériau &quot; verre&quot; avec Yaf(a)ray'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Z7kYquj0wb4/SHSy0DRdaaI/AAAAAAAAAB8/eySV14csAu4/s72-c/glass+with+yafaray.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-1964584843296210065</id><published>2008-07-06T08:50:00.000-07:00</published><updated>2008-07-06T09:06:43.224-07:00</updated><title type='text'>[TEST]Simulation des Fluides avec RealFlow4</title><content type='html'>J'ai laissé le projet de la Ford GT à coté pour m'attaquer à l'apprentissage de Real Flow , pour ceux qui ne savent pas ce que c 'est et bien   Real Flow est un logiciel de simulation des fluides trés puissants , qui permet d'avoir des effets exectement pareil à  la réalité.Il a été développé  par une équipe de physiciens et programmeurs OpenGL talentueux .&lt;br /&gt;le Site Officiel : &lt;a href="http://www.realflow.com/"&gt;http://www.realflow.com/&lt;/a&gt;.&lt;br /&gt;Je vous recommande un DVD de formation  crée par  Digital Tutors "Introduction to Real Flow 4"  pour apprendre les bases de ce soft , une version trial 30 jours  de real flow 4 est incluse dans ce DVD .&lt;br /&gt;le lien pour le commander : &lt;a href="http://www.digitaltutors.com/store/product.php?productid=2132&amp;amp;cat=31&amp;amp;page=1"&gt;http://www.digitaltutors.com/store/product.php?productid=2132&amp;amp;cat=31&amp;amp;page=1&lt;br /&gt;&lt;/a&gt;Voila un un rendu d'une scéne  qui m'a pris presque 5 minutes dans sa réalisation :&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHDtNIe51HI/AAAAAAAAABs/tNpZ_k3mQ9A/s1600-h/My+First+Water+scene.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://4.bp.blogspot.com/_Z7kYquj0wb4/SHDtNIe51HI/AAAAAAAAABs/tNpZ_k3mQ9A/s320/My+First+Water+scene.jpg" alt="" id="BLOGGER_PHOTO_ID_5219932777993589874" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-1964584843296210065?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/1964584843296210065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=1964584843296210065' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/1964584843296210065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/1964584843296210065'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/07/testsimulation-des-fluides-avec.html' title='[TEST]Simulation des Fluides avec RealFlow4'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/_Z7kYquj0wb4/SHDtNIe51HI/AAAAAAAAABs/tNpZ_k3mQ9A/s72-c/My+First+Water+scene.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-4651452119415132312</id><published>2008-07-03T04:23:00.001-07:00</published><updated>2008-07-03T04:36:05.287-07:00</updated><title type='text'>[WIP] Ford Shelby GT 500</title><content type='html'>ça fait presque un mois que je suis en train d'essayer de modéliser cette voiture et à chaque fois j'obtiens un résultat bizarre et j'abandonne trés vite mais maintenant je vais terminer la modélisation de la carroserie jusqu'à la fin .&lt;br /&gt;voila un rendu de ma premiére modélisation de la voiture:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Z7kYquj0wb4/SGy3lRHtLiI/AAAAAAAAABc/Pe1stKDuBMU/s1600-h/WRECKED+FORD+GT+500.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_Z7kYquj0wb4/SGy3lRHtLiI/AAAAAAAAABc/Pe1stKDuBMU/s320/WRECKED+FORD+GT+500.jpg" alt="" id="BLOGGER_PHOTO_ID_5218747919094328866" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Le deuxiéme rendu , j'ai complétement re-travaillé la bagnole:&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SGy3_3iE6QI/AAAAAAAAABk/qG7lnqlccTM/s1600-h/shelby+render+test.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SGy3_3iE6QI/AAAAAAAAABk/qG7lnqlccTM/s320/shelby+render+test.jpg" alt="" id="BLOGGER_PHOTO_ID_5218748376082082050" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;y'a du progrés comme meme !!je suis plutot satisfait de cette mod malgré qu'il y'a beaucoup de défauts que je suis en train de les corriger .&lt;br /&gt;La modélisation des voitures est un véritable enfer , je sais pas comment l'équipe responsable du graphisme  dans Grand Turismo 4 a fait pour modéliser 700 voitures , ils ont surement des baguettes magiques lol.&lt;br /&gt;@+&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-4651452119415132312?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/4651452119415132312/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=4651452119415132312' title='4 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/4651452119415132312'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/4651452119415132312'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/07/wip-ford-shelby-gt-500.html' title='[WIP] Ford Shelby GT 500'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Z7kYquj0wb4/SGy3lRHtLiI/AAAAAAAAABc/Pe1stKDuBMU/s72-c/WRECKED+FORD+GT+500.jpg' height='72' width='72'/><thr:total>4</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-3660355065691688293</id><published>2008-06-27T16:03:00.000-07:00</published><updated>2008-07-02T15:21:39.110-07:00</updated><title type='text'>[WIP]House of Vacation</title><content type='html'>Voila mon nouveau projet , il s'agit d'une maison trés simple mais aussi parfaite pour passer les vacances ( c'est mon avis lol).Sans trop de bavardages voila le dernier rendu:&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Z7kYquj0wb4/SGVyTQd0zrI/AAAAAAAAABM/y-wjK7c9WHA/s1600-h/wip+HOV+AF.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_Z7kYquj0wb4/SGVyTQd0zrI/AAAAAAAAABM/y-wjK7c9WHA/s320/wip+HOV+AF.jpg" alt="" id="BLOGGER_PHOTO_ID_5216701418541731506" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;y'a quelques défauts comme l'effet  mirroir appliqué  à la maison et  l'éclairage qui n'est pas bien réglé.&lt;br /&gt;je vais ajouter par la suite quelques détails alors n'hésitez pas à me donner vos idées d'améliorations!&lt;br /&gt;@+&lt;br /&gt;Mis à jour :&lt;br /&gt;j'ai effectué quelques réglages au niveau de l'éclairage et j'ai dés&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SGv_NkG2TvI/AAAAAAAAABU/DtqpZO1U5Yw/s1600-h/HOV+LC.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SGv_NkG2TvI/AAAAAAAAABU/DtqpZO1U5Yw/s320/HOV+LC.jpg" alt="" id="BLOGGER_PHOTO_ID_5218545201734635250" border="0" /&gt;&lt;/a&gt;activé l'AO&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-3660355065691688293?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/3660355065691688293/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=3660355065691688293' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/3660355065691688293'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/3660355065691688293'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/06/wiphouse-of-vacation.html' title='[WIP]House of Vacation'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Z7kYquj0wb4/SGVyTQd0zrI/AAAAAAAAABM/y-wjK7c9WHA/s72-c/wip+HOV+AF.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-1208685807238945549</id><published>2008-06-19T14:37:00.000-07:00</published><updated>2008-06-19T14:44:13.978-07:00</updated><title type='text'>Test du moteur de rendu open source sunflow</title><content type='html'>Voila quelques rendus avec Sunflow , qui est un moteur de rendu open source trés rapide et qui produit des  images photoréaliste.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFrSjMOO8UI/AAAAAAAAAA8/Egd8weO1wEY/s1600-h/suzanne"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFrSjMOO8UI/AAAAAAAAAA8/Egd8weO1wEY/s320/suzanne" alt="" id="BLOGGER_PHOTO_ID_5213711020652949826" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Z7kYquj0wb4/SFrSvd0HeoI/AAAAAAAAABE/5XefSI5CVEI/s1600-h/metallic+suzanne"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_Z7kYquj0wb4/SFrSvd0HeoI/AAAAAAAAABE/5XefSI5CVEI/s320/metallic+suzanne" alt="" id="BLOGGER_PHOTO_ID_5213711231533677186" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://sunflow.sourceforge.net/"&gt;&lt;br /&gt;le site officiel &lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-1208685807238945549?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/1208685807238945549/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=1208685807238945549' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/1208685807238945549'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/1208685807238945549'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/06/test-du-moteur-de-rendu-open-source.html' title='Test du moteur de rendu open source sunflow'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/_Z7kYquj0wb4/SFrSjMOO8UI/AAAAAAAAAA8/Egd8weO1wEY/s72-c/suzanne' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-3523248279788211636</id><published>2008-06-18T08:55:00.000-07:00</published><updated>2008-07-02T15:18:52.478-07:00</updated><title type='text'>Une tete détaillé avec ZBrush3.1</title><content type='html'>J'ai commençé depuis quelques temps à apprendre l'utilisation de ZBrush , qui est un logiciel magnifique et trés utilisé dans le domaine du cinema et les jeux vidéos pour créer des monstres et des personnages bien détaillés .&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://2.bp.blogspot.com/_Z7kYquj0wb4/SFkxGLo6O-I/AAAAAAAAAA0/ybuJXOmtD28/s1600-h/devil+statue.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://2.bp.blogspot.com/_Z7kYquj0wb4/SFkxGLo6O-I/AAAAAAAAAA0/ybuJXOmtD28/s320/devil+statue.jpg" alt="" id="BLOGGER_PHOTO_ID_5213252025931414498" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-3523248279788211636?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/3523248279788211636/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=3523248279788211636' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/3523248279788211636'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/3523248279788211636'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/06/une-tete-dtaill-avec-zbrush31.html' title='Une tete détaillé avec ZBrush3.1'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/_Z7kYquj0wb4/SFkxGLo6O-I/AAAAAAAAAA0/ybuJXOmtD28/s72-c/devil+statue.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-2824171953917546854</id><published>2008-06-17T08:57:00.000-07:00</published><updated>2008-06-17T09:09:16.935-07:00</updated><title type='text'>Mes Réalisation avec Blender</title><content type='html'>Ma premiére scéne réalisé avec Blender&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://1.bp.blogspot.com/_Z7kYquj0wb4/SFffjxCUHkI/AAAAAAAAAAM/73bzjLV3iCY/s1600-h/FirstCreation.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://1.bp.blogspot.com/_Z7kYquj0wb4/SFffjxCUHkI/AAAAAAAAAAM/73bzjLV3iCY/s320/FirstCreation.jpg" alt="" id="BLOGGER_PHOTO_ID_5212880899256098370" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;c'est mon lecteur Mp3&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFff8jVzhsI/AAAAAAAAAAU/H_3n-M0pbsQ/s1600-h/MP3+PLAYER+%2BFINAL.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFff8jVzhsI/AAAAAAAAAAU/H_3n-M0pbsQ/s320/MP3+PLAYER+%2BFINAL.jpg" alt="" id="BLOGGER_PHOTO_ID_5212881325076481730" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Nokia The &lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFfgoFvNwmI/AAAAAAAAAAc/sspEev-AG1g/s1600-h/Nokia+The+Eye.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFfgoFvNwmI/AAAAAAAAAAc/sspEev-AG1g/s320/Nokia+The+Eye.jpg" alt="" id="BLOGGER_PHOTO_ID_5212882073044238946" border="0" /&gt;&lt;/a&gt;Eye (le fruit de mon imagination , il s'agit d'un téléphone avec une camera ayant la résolution infinie comme celle de l'oeil humaine).&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFfhGq9fGSI/AAAAAAAAAAk/JerIYZgC-zk/s1600-h/Piscine.jpg"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFfhGq9fGSI/AAAAAAAAAAk/JerIYZgC-zk/s320/Piscine.jpg" alt="" id="BLOGGER_PHOTO_ID_5212882598432282914" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Un rendu Test avec le fameux moteur de rendu "Indigo"&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFfhhL1FVsI/AAAAAAAAAAs/kXKjRxJrR4k/s1600-h/im1209893401.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer;" src="http://3.bp.blogspot.com/_Z7kYquj0wb4/SFfhhL1FVsI/AAAAAAAAAAs/kXKjRxJrR4k/s320/im1209893401.png" alt="" id="BLOGGER_PHOTO_ID_5212883053932009154" border="0" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-2824171953917546854?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/2824171953917546854/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=2824171953917546854' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/2824171953917546854'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/2824171953917546854'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/06/mes-ralisation-avec-blender.html' title='Mes Réalisation avec Blender'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_Z7kYquj0wb4/SFffjxCUHkI/AAAAAAAAAAM/73bzjLV3iCY/s72-c/FirstCreation.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-3750893439829363888.post-3446094139646245844</id><published>2008-06-17T08:20:00.000-07:00</published><updated>2008-06-17T08:47:44.693-07:00</updated><title type='text'>OpenGL : the open graphic library</title><content type='html'>Je crois que tout le monde ont deja entendu parler de ce mot ou l'ont vu dans les options "vidéo " de counter strike par exemple mais ils ne savent pas de quoi il s'agit , et bien OpenGl est une api graphique ,comme le titre du post l'indique , développé par Silicon Graphics Industry en 1993  .Cette librarie a dépassé la limite de l'impossible en transformant virtuellement un ecran 2D en un ecran capable d'afficher des objets en 3D.&lt;br /&gt;Graçe à OpenGl  les développeurs de jeux vidéo ont eu une nouvelle vision mais aussi Microsoft a été inspiré par cette api pour développer sa propre librarie graphique qui est DirectX.&lt;br /&gt;Quelques Applications qui utilisent OpenGl:&lt;br /&gt;Blender ,Maya ,Cinema4D,3DS Max,After Effects........&lt;br /&gt;Si vous voulez apprendre à utiliser OpenGl ,il existe un tutoriel disponible sur le Site du Zero&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://www.siteduzero.com/tuto-3-5616-0-creez-des-programmes-en-3d-avec-opengl.html"&gt;http://www.siteduzero.com/tuto-3-5616-0-creez-des-programmes-en-3d-avec-opengl.html&lt;/a&gt;&lt;br /&gt;&lt;/div&gt;ce tutoriel est un bon départ pour étudier opengl mais malheureusement il  n'est pas complet .&lt;br /&gt;Pour enrichir plus vos connaissances je vous conseille quelques livres (en anglais):&lt;br /&gt;-Super &lt;img src="file:///C:/DOCUME%7E1/Seif/LOCALS%7E1/Temp/moz-screenshot.jpg" alt="" /&gt;&lt;img src="file:///C:/DOCUME%7E1/Seif/LOCALS%7E1/Temp/moz-screenshot-1.jpg" alt="" /&gt;Bible  par Richard S.Wright.Jr  Benjamin Lipchak Nicholas Haemel.&lt;br /&gt;-OpenGl Graphics Through Applications par Robert Witrow&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/3750893439829363888-3446094139646245844?l=thegame64.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegame64.blogspot.com/feeds/3446094139646245844/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=3750893439829363888&amp;postID=3446094139646245844' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/3446094139646245844'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/3750893439829363888/posts/default/3446094139646245844'/><link rel='alternate' type='text/html' href='http://thegame64.blogspot.com/2008/06/opengl-open-graphic-library.html' title='OpenGL : the open graphic library'/><author><name>D-POWER</name><uri>http://www.blogger.com/profile/01529794407680351903</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
